LEAGUE OF LEGENDS JUNGLE DRAFT BOARD

Jungle-first draft, matchup, counter and objective guide | 173 champions covered | Patch 26.14 / Data Dragon 16.14.1

LIVE PATCH READ

Patch 26.14 / Data Dragon 16.14.1: Patch 26.14 is the current baseline used for this guide. Treat Patch 26.15 as the next re-check point before locking long-term practice picks.

JUNGLE DRAFT BOARD

TOPSide pressure / frontline
JUNGLETempo / objective access
MIDPriority / roam bridge
BOTDPS / dragon pressure
SUPPORTEngage / peel / vision

First pick jungle

Prefer stable clear, useful first move, and objective agency. Nocturne, Vi, Jarvan, Sejuani, Amumu and Poppy-style picks keep drafts playable even when lanes are unclear.

Enemy carry lanes

If enemy bot or mid is the win condition, draft repeat access: hard CC, dive angle, or flank denial. The card atlas below tells you which class of answer to look for.

Ally lane setup

Path to lanes that can actually move or lock targets. If lanes only scale, full clear and countergank instead of gambling early river.

Scope: This version intentionally focuses jungle first. All 173 champions are covered in the atlas, but matchup notes are grouped by archetype so the page stays usable as a champion-select checklist.

ALL CHAMPIONS: JUNGLE MATCHUP ATLAS

Search any champion. Each card gives the jungle-facing threat, counter-draft idea, and pathing note. This is not a 173 x 173 matchup spreadsheet; it is a practical jungle lens for every champion in champion select.

173 / 173
Aatrox
Aatrox
the Darkin Blade
Top fighter
Enemy patternRespect side-lane snowball and skirmish tempo; path to stabilize crashes or punish overpush.
Counter draftDraft disengage, range, and CC chain; make them walk through vision before objectives.
Jungle noteDo not handshake repeated 2v2s after first item unless your lane has tempo.
Ahri
Ahri
the Nine-Tailed Fox
Mid assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Akali
Akali
the Rogue Assassin
Mid assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Akshan
Akshan
the Rogue Sentinel
Bot / Mid marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Alistar
Alistar
the Minotaur
Top / Support tank
Enemy patternDo not waste early pathing into full-health tanks unless wave is stacked for a dive.
Counter draftDraft percent damage, side pressure, and disengage so their engage starts on bad terms.
Jungle noteTrack teleport and support roam timers; tanks win by arriving first.
Ambessa
Ambessa
Matriarch of War
Mid / Top assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Amumu
Amumu
the Sad Mummy
Jungle viable Jungle / Top / Support tank
Enemy patternDo not waste early pathing into full-health tanks unless wave is stacked for a dive.
Counter draftDraft percent damage, side pressure, and disengage so their engage starts on bad terms.
Jungle noteTrack teleport and support roam timers; tanks win by arriving first.
Anivia
Anivia
the Cryophoenix
Mid mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Annie
Annie
the Dark Child
Mid / Support utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Aphelios
Aphelios
the Weapon of the Faithful
Bot marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Ashe
Ashe
the Frost Archer
Bot / Support marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Aurelion Sol
Aurelion Sol
The Star Forger
Mid mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Aurora
Aurora
the Witch Between Worlds
Mid assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Azir
Azir
the Emperor of the Sands
Bot / Mid marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Bard
Bard
the Wandering Caretaker
Mid / Support utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Bel'Veth
Bel'Veth
the Empress of the Void
Jungle viable Jungle / Top fighter
Enemy patternRespect side-lane snowball and skirmish tempo; path to stabilize crashes or punish overpush.
Counter draftDraft disengage, range, and CC chain; make them walk through vision before objectives.
Jungle noteDo not handshake repeated 2v2s after first item unless your lane has tempo.
Blitzcrank
Blitzcrank
the Great Steam Golem
Top / Support tank
Enemy patternDo not waste early pathing into full-health tanks unless wave is stacked for a dive.
Counter draftDraft percent damage, side pressure, and disengage so their engage starts on bad terms.
Jungle noteTrack teleport and support roam timers; tanks win by arriving first.
Brand
Brand
the Burning Vengeance
Jungle viable Jungle / Support utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Braum
Braum
the Heart of the Freljord
Top / Support tank
Enemy patternDo not waste early pathing into full-health tanks unless wave is stacked for a dive.
Counter draftDraft percent damage, side pressure, and disengage so their engage starts on bad terms.
Jungle noteTrack teleport and support roam timers; tanks win by arriving first.
Briar
Briar
the Restrained Hunger
Jungle viable Jungle / Mid / Top assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Caitlyn
Caitlyn
the Sheriff of Piltover
Bot marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Camille
Camille
the Steel Shadow
Mid / Top assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Cassiopeia
Cassiopeia
the Serpent's Embrace
Mid mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Cho'Gath
Cho'Gath
the Terror of the Void
Mid / Top mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Corki
Corki
the Daring Bombardier
Bot / Mid marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Darius
Darius
the Hand of Noxus
Top bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Diana
Diana
Scorn of the Moon
Jungle viable Jungle / Mid / Top assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Dr. Mundo
Dr. Mundo
the Madman of Zaun
Jungle viable Top / Jungle bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Draven
Draven
the Glorious Executioner
Bot marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Ekko
Ekko
the Boy Who Shattered Time
Jungle viable Jungle / Mid assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Elise
Elise
the Spider Queen
Jungle viable Jungle / Mid assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Evelynn
Evelynn
Agony's Embrace
Jungle viable Jungle / Mid assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Ezreal
Ezreal
the Prodigal Explorer
Bot / Mid marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Fiddlesticks
Fiddlesticks
the Ancient Fear
Jungle viable Jungle / Mid / Support utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Fiora
Fiora
the Grand Duelist
Mid / Top assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Fizz
Fizz
the Tidal Trickster
Mid / Top assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Galio
Galio
the Colossus
Mid / Top mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Gangplank
Gangplank
the Saltwater Scourge
Top fighter
Enemy patternRespect side-lane snowball and skirmish tempo; path to stabilize crashes or punish overpush.
Counter draftDraft disengage, range, and CC chain; make them walk through vision before objectives.
Jungle noteDo not handshake repeated 2v2s after first item unless your lane has tempo.
Garen
Garen
The Might of Demacia
Top bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Gnar
Gnar
the Missing Link
Top bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Gragas
Gragas
the Rabble Rouser
Jungle viable Jungle / Top mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Graves
Graves
the Outlaw
Jungle viable Jungle / Bot marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Gwen
Gwen
The Hallowed Seamstress
Jungle viable Top / Jungle fighter
Enemy patternRespect side-lane snowball and skirmish tempo; path to stabilize crashes or punish overpush.
Counter draftDraft disengage, range, and CC chain; make them walk through vision before objectives.
Jungle noteDo not handshake repeated 2v2s after first item unless your lane has tempo.
Hecarim
Hecarim
the Shadow of War
Jungle viable Jungle / Top bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Heimerdinger
Heimerdinger
the Revered Inventor
Mid / Support utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Hwei
Hwei
the Visionary
Mid / Support utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Illaoi
Illaoi
the Kraken Priestess
Top bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Irelia
Irelia
the Blade Dancer
Mid / Top assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Ivern
Ivern
the Green Father
Jungle viable Jungle / Mid / Support utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Janna
Janna
the Storm's Fury
Mid / Support utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Jarvan IV
Jarvan IV
the Exemplar of Demacia
Jungle viable Jungle / Top bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Jax
Jax
Grandmaster at Arms
Jungle viable Top / Jungle fighter
Enemy patternRespect side-lane snowball and skirmish tempo; path to stabilize crashes or punish overpush.
Counter draftDraft disengage, range, and CC chain; make them walk through vision before objectives.
Jungle noteDo not handshake repeated 2v2s after first item unless your lane has tempo.
Jayce
Jayce
the Defender of Tomorrow
Bot / Top marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Jhin
Jhin
the Virtuoso
Bot / Mid marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Jinx
Jinx
the Loose Cannon
Bot marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
K'Sante
K'Sante
the Pride of Nazumah
Top bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Kai'Sa
Kai'Sa
Daughter of the Void
Bot / Mid marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Kalista
Kalista
the Spear of Vengeance
Bot marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Karma
Karma
the Enlightened One
Mid / Support utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Karthus
Karthus
the Deathsinger
Jungle viable Jungle / Bot mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Kassadin
Kassadin
the Void Walker
Mid assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Katarina
Katarina
the Sinister Blade
Mid assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Kayle
Kayle
the Righteous
Bot / Mid marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Kayn
Kayn
the Shadow Reaper
Jungle viable Jungle / Mid / Top assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Kennen
Kennen
the Heart of the Tempest
Mid mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Kha'Zix
Kha'Zix
the Voidreaver
Mid assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Kindred
Kindred
The Eternal Hunters
Jungle viable Jungle / Bot marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Kled
Kled
the Cantankerous Cavalier
Top fighter
Enemy patternRespect side-lane snowball and skirmish tempo; path to stabilize crashes or punish overpush.
Counter draftDraft disengage, range, and CC chain; make them walk through vision before objectives.
Jungle noteDo not handshake repeated 2v2s after first item unless your lane has tempo.
Kog'Maw
Kog'Maw
the Mouth of the Abyss
Bot / Mid marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
LeBlanc
LeBlanc
the Deceiver
Mid assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Lee Sin
Lee Sin
the Blind Monk
Jungle viable Jungle / Mid / Top assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Leona
Leona
the Radiant Dawn
Top / Support tank
Enemy patternDo not waste early pathing into full-health tanks unless wave is stacked for a dive.
Counter draftDraft percent damage, side pressure, and disengage so their engage starts on bad terms.
Jungle noteTrack teleport and support roam timers; tanks win by arriving first.
Lillia
Lillia
the Bashful Bloom
Jungle viable Jungle / Mid / Top mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Lissandra
Lissandra
the Ice Witch
Mid mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Locke
Locke
the Ashen Exorcist
Mid assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Lucian
Lucian
the Purifier
Bot / Mid marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Lulu
Lulu
the Fae Sorceress
Mid / Support utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Lux
Lux
the Lady of Luminosity
Mid / Support utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Malphite
Malphite
Shard of the Monolith
Mid / Top mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Malzahar
Malzahar
the Prophet of the Void
Mid mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Maokai
Maokai
the Twisted Treant
Jungle viable Support / Jungle / Top tank
Enemy patternDo not waste early pathing into full-health tanks unless wave is stacked for a dive.
Counter draftDraft percent damage, side pressure, and disengage so their engage starts on bad terms.
Jungle noteTrack teleport and support roam timers; tanks win by arriving first.
Master Yi
Master Yi
the Wuju Bladesman
Jungle viable Jungle / Mid / Top assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Mel
Mel
the Soul's Reflection
Mid / Support utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Milio
Milio
The Gentle Flame
Mid / Support utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Miss Fortune
Miss Fortune
the Bounty Hunter
Bot / Mid marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Mordekaiser
Mordekaiser
the Iron Revenant
Mid / Top mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Morgana
Morgana
the Fallen
Jungle viable Support / Jungle utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Naafiri
Naafiri
the Hound of a Hundred Bites
Jungle viable Mid / Jungle assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Nami
Nami
the Tidecaller
Mid / Support utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Nasus
Nasus
the Curator of the Sands
Top bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Nautilus
Nautilus
the Titan of the Depths
Top / Support tank
Enemy patternDo not waste early pathing into full-health tanks unless wave is stacked for a dive.
Counter draftDraft percent damage, side pressure, and disengage so their engage starts on bad terms.
Jungle noteTrack teleport and support roam timers; tanks win by arriving first.
Neeko
Neeko
the Curious Chameleon
Mid / Support utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Nidalee
Nidalee
the Bestial Huntress
Jungle viable Jungle / Mid assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Nilah
Nilah
the Joy Unbound
Mid / Top assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Nocturne
Nocturne
the Eternal Nightmare
Jungle viable Jungle / Mid / Top assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Nunu & Willump
Nunu & Willump
the Boy and His Yeti
Jungle viable Jungle / Mid / Top mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Olaf
Olaf
the Berserker
Jungle viable Top / Jungle bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Orianna
Orianna
the Lady of Clockwork
Mid / Support utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Ornn
Ornn
The Fire below the Mountain
Top tank
Enemy patternDo not waste early pathing into full-health tanks unless wave is stacked for a dive.
Counter draftDraft percent damage, side pressure, and disengage so their engage starts on bad terms.
Jungle noteTrack teleport and support roam timers; tanks win by arriving first.
Pantheon
Pantheon
the Unbreakable Spear
Jungle viable Support / Jungle / Top assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Poppy
Poppy
Keeper of the Hammer
Jungle viable Top / Jungle / Support bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Pyke
Pyke
the Bloodharbor Ripper
Mid / Support assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Qiyana
Qiyana
Empress of the Elements
Jungle viable Mid / Jungle assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Quinn
Quinn
Demacia's Wings
Bot / Mid marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Rakan
Rakan
The Charmer
Support support
Enemy patternTrack roam windows as jungle information; missing support often means river is unsafe.
Counter draftDraft waveclear bot and mid that survives 2v3 pressure; punish failed roams with plates.
Jungle notePing support movement early, not after the gank lands.
Rammus
Rammus
the Armordillo
Jungle viable Jungle / Top tank
Enemy patternDo not waste early pathing into full-health tanks unless wave is stacked for a dive.
Counter draftDraft percent damage, side pressure, and disengage so their engage starts on bad terms.
Jungle noteTrack teleport and support roam timers; tanks win by arriving first.
Rek'Sai
Rek'Sai
the Void Burrower
Jungle viable Jungle / Top bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Rell
Rell
the Iron Maiden
Jungle viable Support / Jungle tank
Enemy patternDo not waste early pathing into full-health tanks unless wave is stacked for a dive.
Counter draftDraft percent damage, side pressure, and disengage so their engage starts on bad terms.
Jungle noteTrack teleport and support roam timers; tanks win by arriving first.
Renata Glasc
Renata Glasc
the Chem-Baroness
Mid / Support utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Renekton
Renekton
the Butcher of the Sands
Top bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Rengar
Rengar
the Pridestalker
Jungle viable Jungle / Mid / Top assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Riven
Riven
the Exile
Mid / Top assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Rumble
Rumble
the Mechanized Menace
Mid / Top mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Ryze
Ryze
the Rune Mage
Mid mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Samira
Samira
the Desert Rose
Bot / Mid marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Sejuani
Sejuani
Fury of the North
Jungle viable Jungle / Top tank
Enemy patternDo not waste early pathing into full-health tanks unless wave is stacked for a dive.
Counter draftDraft percent damage, side pressure, and disengage so their engage starts on bad terms.
Jungle noteTrack teleport and support roam timers; tanks win by arriving first.
Senna
Senna
the Redeemer
Bot / Support marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Seraphine
Seraphine
the Starry-Eyed Songstress
Bot / Support utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Sett
Sett
the Boss
Top bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Shaco
Shaco
the Demon Jester
Jungle viable Jungle / Mid assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Shen
Shen
the Eye of Twilight
Top tank
Enemy patternDo not waste early pathing into full-health tanks unless wave is stacked for a dive.
Counter draftDraft percent damage, side pressure, and disengage so their engage starts on bad terms.
Jungle noteTrack teleport and support roam timers; tanks win by arriving first.
Shyvana
Shyvana
the Half-Dragon
Jungle viable Jungle / Top bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Singed
Singed
the Mad Chemist
Mid / Top mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Sion
Sion
The Undead Juggernaut
Top bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Sivir
Sivir
the Battle Mistress
Bot marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Skarner
Skarner
the Primordial Sovereign
Jungle viable Jungle / Top bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Smolder
Smolder
the Fiery Fledgling
Bot / Mid marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Sona
Sona
Maven of the Strings
Mid / Support utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Soraka
Soraka
the Starchild
Mid / Support utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Swain
Swain
the Noxian Grand General
Support / Bot / Mid utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Sylas
Sylas
the Unshackled
Mid assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Syndra
Syndra
the Dark Sovereign
Mid mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Tahm Kench
Tahm Kench
The River King
Top / Support tank
Enemy patternDo not waste early pathing into full-health tanks unless wave is stacked for a dive.
Counter draftDraft percent damage, side pressure, and disengage so their engage starts on bad terms.
Jungle noteTrack teleport and support roam timers; tanks win by arriving first.
Taliyah
Taliyah
the Stoneweaver
Jungle viable Jungle / Mid utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Talon
Talon
the Blade's Shadow
Jungle viable Jungle / Mid assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Taric
Taric
the Shield of Valoran
Top / Support tank
Enemy patternDo not waste early pathing into full-health tanks unless wave is stacked for a dive.
Counter draftDraft percent damage, side pressure, and disengage so their engage starts on bad terms.
Jungle noteTrack teleport and support roam timers; tanks win by arriving first.
Teemo
Teemo
the Swift Scout
Bot / Mid marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Thresh
Thresh
the Chain Warden
Top / Support tank
Enemy patternDo not waste early pathing into full-health tanks unless wave is stacked for a dive.
Counter draftDraft percent damage, side pressure, and disengage so their engage starts on bad terms.
Jungle noteTrack teleport and support roam timers; tanks win by arriving first.
Tristana
Tristana
the Yordle Gunner
Bot / Mid marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Trundle
Trundle
the Troll King
Jungle viable Jungle / Top bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Tryndamere
Tryndamere
the Barbarian King
Mid / Top assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Twisted Fate
Twisted Fate
the Card Master
Bot / Mid marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Twitch
Twitch
the Plague Rat
Bot / Mid marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Udyr
Udyr
the Spirit Walker
Jungle viable Jungle / Top bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Urgot
Urgot
the Dreadnought
Top bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Varus
Varus
the Arrow of Retribution
Bot / Mid marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Vayne
Vayne
the Night Hunter
Bot / Mid marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Veigar
Veigar
the Tiny Master of Evil
Mid mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Vel'Koz
Vel'Koz
the Eye of the Void
Mid / Support utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Vex
Vex
the Gloomist
Mid mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Vi
Vi
the Piltover Enforcer
Jungle viable Jungle / Mid / Top assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Viego
Viego
The Ruined King
Jungle viable Jungle / Mid / Top assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Viktor
Viktor
the Herald of the Arcane
Mid mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Vladimir
Vladimir
the Crimson Reaper
Mid / Top mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Volibear
Volibear
the Relentless Storm
Jungle viable Jungle / Top bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Warwick
Warwick
the Uncaged Wrath of Zaun
Jungle viable Jungle / Top bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Wukong
Wukong
the Monkey King
Jungle viable Top / Jungle bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Xayah
Xayah
the Rebel
Bot marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Xerath
Xerath
the Magus Ascendant
Mid / Support utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Xin Zhao
Xin Zhao
the Seneschal of Demacia
Jungle viable Jungle / Top bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Yasuo
Yasuo
the Unforgiven
Mid / Top assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Yone
Yone
the Unforgotten
Mid / Top assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Yorick
Yorick
Shepherd of Souls
Top bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Yunara
Yunara
the Unbroken Faith
Bot marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Yuumi
Yuumi
the Magical Cat
Mid / Support utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Zaahen
Zaahen
The Unsundered
Mid / Top assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Zac
Zac
the Secret Weapon
Jungle viable Jungle / Top bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Zed
Zed
the Master of Shadows
Mid assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Zeri
Zeri
The Spark of Zaun
Bot marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Ziggs
Ziggs
the Hexplosives Expert
Mid mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Zilean
Zilean
the Chronokeeper
Mid / Support utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Zoe
Zoe
the Aspect of Twilight
Mid mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Zyra
Zyra
Rise of the Thorns
Jungle viable Support / Jungle utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.

OBJECTIVE SETUP WITHOUT TABLES

90 seconds beforeSpend gold, assign side waves, and decide whether you fight or trade.
60 seconds beforeSecure mid priority. Support and jungle enter fog together, never one by one.
30 seconds beforeOwn one choke, one flank, or one cross-map trade. Starting blind is the losing option.
Fight startHit the real win condition: peel the carry, burst no-flash target, or disengage and re-enter.
Objective rule: if you arrive second with no mid wave, no vision, and no flank, the objective is probably a bait. Trade cross-map or force a fight somewhere the enemy has to walk into you.

GOLDEN JUNGLE RULES

  1. Draft one jungle job before selecting comfort picks.
  2. Never invade without lane move unless you already tracked the enemy jungler.
  3. Pathing follows wave state, not hope.
  4. A counterpick that breaks the team comp is not a counterpick.
  5. If bot loses push, trade top-side tempo instead of flipping dragon.
  6. Every objective fight starts with recalls and waves, not the spawn timer.

SOURCES & RECENCY CHECK