Jungle-first draft, matchup, counter and objective guide | 173 champions covered | Patch 26.14 / Data Dragon 16.14.1
LIVE PATCH READ
Patch 26.14 / Data Dragon 16.14.1: Patch 26.14 is the current baseline used for this guide. Treat Patch 26.15 as the next re-check point before locking long-term practice picks.
JUNGLE DRAFT BOARD
TOPSide pressure / frontline
JUNGLETempo / objective access
MIDPriority / roam bridge
BOTDPS / dragon pressure
SUPPORTEngage / peel / vision
First pick jungle
Prefer stable clear, useful first move, and objective agency. Nocturne, Vi, Jarvan, Sejuani, Amumu and Poppy-style picks keep drafts playable even when lanes are unclear.
Enemy carry lanes
If enemy bot or mid is the win condition, draft repeat access: hard CC, dive angle, or flank denial. The card atlas below tells you which class of answer to look for.
Ally lane setup
Path to lanes that can actually move or lock targets. If lanes only scale, full clear and countergank instead of gambling early river.
Scope: This version intentionally focuses jungle first. All 173 champions are covered in the atlas, but matchup notes are grouped by archetype so the page stays usable as a champion-select checklist.
ALL CHAMPIONS: JUNGLE MATCHUP ATLAS
Search any champion. Each card gives the jungle-facing threat, counter-draft idea, and pathing note. This is not a 173 x 173 matchup spreadsheet; it is a practical jungle lens for every champion in champion select.
Aatrox
the Darkin Blade
Top
fighter
Enemy patternRespect side-lane snowball and skirmish tempo; path to stabilize crashes or punish overpush.
Counter draftDraft disengage, range, and CC chain; make them walk through vision before objectives.
Jungle noteDo not handshake repeated 2v2s after first item unless your lane has tempo.
Ahri
the Nine-Tailed Fox
Mid
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Akali
the Rogue Assassin
Mid
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Akshan
the Rogue Sentinel
Bot / Mid
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Alistar
the Minotaur
Top / Support
tank
Enemy patternDo not waste early pathing into full-health tanks unless wave is stacked for a dive.
Counter draftDraft percent damage, side pressure, and disengage so their engage starts on bad terms.
Jungle noteTrack teleport and support roam timers; tanks win by arriving first.
Ambessa
Matriarch of War
Mid / Top
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Amumu
the Sad Mummy
Jungle viable
Jungle / Top / Support
tank
Enemy patternDo not waste early pathing into full-health tanks unless wave is stacked for a dive.
Counter draftDraft percent damage, side pressure, and disengage so their engage starts on bad terms.
Jungle noteTrack teleport and support roam timers; tanks win by arriving first.
Anivia
the Cryophoenix
Mid
mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Annie
the Dark Child
Mid / Support
utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Aphelios
the Weapon of the Faithful
Bot
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Ashe
the Frost Archer
Bot / Support
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Aurelion Sol
The Star Forger
Mid
mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Aurora
the Witch Between Worlds
Mid
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Azir
the Emperor of the Sands
Bot / Mid
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Bard
the Wandering Caretaker
Mid / Support
utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Bel'Veth
the Empress of the Void
Jungle viable
Jungle / Top
fighter
Enemy patternRespect side-lane snowball and skirmish tempo; path to stabilize crashes or punish overpush.
Counter draftDraft disengage, range, and CC chain; make them walk through vision before objectives.
Jungle noteDo not handshake repeated 2v2s after first item unless your lane has tempo.
Blitzcrank
the Great Steam Golem
Top / Support
tank
Enemy patternDo not waste early pathing into full-health tanks unless wave is stacked for a dive.
Counter draftDraft percent damage, side pressure, and disengage so their engage starts on bad terms.
Jungle noteTrack teleport and support roam timers; tanks win by arriving first.
Brand
the Burning Vengeance
Jungle viable
Jungle / Support
utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Braum
the Heart of the Freljord
Top / Support
tank
Enemy patternDo not waste early pathing into full-health tanks unless wave is stacked for a dive.
Counter draftDraft percent damage, side pressure, and disengage so their engage starts on bad terms.
Jungle noteTrack teleport and support roam timers; tanks win by arriving first.
Briar
the Restrained Hunger
Jungle viable
Jungle / Mid / Top
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Caitlyn
the Sheriff of Piltover
Bot
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Camille
the Steel Shadow
Mid / Top
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Cassiopeia
the Serpent's Embrace
Mid
mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Cho'Gath
the Terror of the Void
Mid / Top
mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Corki
the Daring Bombardier
Bot / Mid
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Darius
the Hand of Noxus
Top
bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Diana
Scorn of the Moon
Jungle viable
Jungle / Mid / Top
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Dr. Mundo
the Madman of Zaun
Jungle viable
Top / Jungle
bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Draven
the Glorious Executioner
Bot
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Ekko
the Boy Who Shattered Time
Jungle viable
Jungle / Mid
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Elise
the Spider Queen
Jungle viable
Jungle / Mid
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Evelynn
Agony's Embrace
Jungle viable
Jungle / Mid
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Ezreal
the Prodigal Explorer
Bot / Mid
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Fiddlesticks
the Ancient Fear
Jungle viable
Jungle / Mid / Support
utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Fiora
the Grand Duelist
Mid / Top
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Fizz
the Tidal Trickster
Mid / Top
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Galio
the Colossus
Mid / Top
mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Gangplank
the Saltwater Scourge
Top
fighter
Enemy patternRespect side-lane snowball and skirmish tempo; path to stabilize crashes or punish overpush.
Counter draftDraft disengage, range, and CC chain; make them walk through vision before objectives.
Jungle noteDo not handshake repeated 2v2s after first item unless your lane has tempo.
Garen
The Might of Demacia
Top
bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Gnar
the Missing Link
Top
bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Gragas
the Rabble Rouser
Jungle viable
Jungle / Top
mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Graves
the Outlaw
Jungle viable
Jungle / Bot
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Gwen
The Hallowed Seamstress
Jungle viable
Top / Jungle
fighter
Enemy patternRespect side-lane snowball and skirmish tempo; path to stabilize crashes or punish overpush.
Counter draftDraft disengage, range, and CC chain; make them walk through vision before objectives.
Jungle noteDo not handshake repeated 2v2s after first item unless your lane has tempo.
Hecarim
the Shadow of War
Jungle viable
Jungle / Top
bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Heimerdinger
the Revered Inventor
Mid / Support
utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Hwei
the Visionary
Mid / Support
utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Illaoi
the Kraken Priestess
Top
bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Irelia
the Blade Dancer
Mid / Top
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Ivern
the Green Father
Jungle viable
Jungle / Mid / Support
utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Janna
the Storm's Fury
Mid / Support
utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Jarvan IV
the Exemplar of Demacia
Jungle viable
Jungle / Top
bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Jax
Grandmaster at Arms
Jungle viable
Top / Jungle
fighter
Enemy patternRespect side-lane snowball and skirmish tempo; path to stabilize crashes or punish overpush.
Counter draftDraft disengage, range, and CC chain; make them walk through vision before objectives.
Jungle noteDo not handshake repeated 2v2s after first item unless your lane has tempo.
Jayce
the Defender of Tomorrow
Bot / Top
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Jhin
the Virtuoso
Bot / Mid
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Jinx
the Loose Cannon
Bot
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
K'Sante
the Pride of Nazumah
Top
bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Kai'Sa
Daughter of the Void
Bot / Mid
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Kalista
the Spear of Vengeance
Bot
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Karma
the Enlightened One
Mid / Support
utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Karthus
the Deathsinger
Jungle viable
Jungle / Bot
mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Kassadin
the Void Walker
Mid
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Katarina
the Sinister Blade
Mid
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Kayle
the Righteous
Bot / Mid
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Kayn
the Shadow Reaper
Jungle viable
Jungle / Mid / Top
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Kennen
the Heart of the Tempest
Mid
mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Kha'Zix
the Voidreaver
Mid
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Kindred
The Eternal Hunters
Jungle viable
Jungle / Bot
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Kled
the Cantankerous Cavalier
Top
fighter
Enemy patternRespect side-lane snowball and skirmish tempo; path to stabilize crashes or punish overpush.
Counter draftDraft disengage, range, and CC chain; make them walk through vision before objectives.
Jungle noteDo not handshake repeated 2v2s after first item unless your lane has tempo.
Kog'Maw
the Mouth of the Abyss
Bot / Mid
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
LeBlanc
the Deceiver
Mid
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Lee Sin
the Blind Monk
Jungle viable
Jungle / Mid / Top
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Leona
the Radiant Dawn
Top / Support
tank
Enemy patternDo not waste early pathing into full-health tanks unless wave is stacked for a dive.
Counter draftDraft percent damage, side pressure, and disengage so their engage starts on bad terms.
Jungle noteTrack teleport and support roam timers; tanks win by arriving first.
Lillia
the Bashful Bloom
Jungle viable
Jungle / Mid / Top
mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Lissandra
the Ice Witch
Mid
mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Locke
the Ashen Exorcist
Mid
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Lucian
the Purifier
Bot / Mid
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Lulu
the Fae Sorceress
Mid / Support
utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Lux
the Lady of Luminosity
Mid / Support
utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Malphite
Shard of the Monolith
Mid / Top
mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Malzahar
the Prophet of the Void
Mid
mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Maokai
the Twisted Treant
Jungle viable
Support / Jungle / Top
tank
Enemy patternDo not waste early pathing into full-health tanks unless wave is stacked for a dive.
Counter draftDraft percent damage, side pressure, and disengage so their engage starts on bad terms.
Jungle noteTrack teleport and support roam timers; tanks win by arriving first.
Master Yi
the Wuju Bladesman
Jungle viable
Jungle / Mid / Top
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Mel
the Soul's Reflection
Mid / Support
utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Milio
The Gentle Flame
Mid / Support
utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Miss Fortune
the Bounty Hunter
Bot / Mid
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Mordekaiser
the Iron Revenant
Mid / Top
mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Morgana
the Fallen
Jungle viable
Support / Jungle
utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Naafiri
the Hound of a Hundred Bites
Jungle viable
Mid / Jungle
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Nami
the Tidecaller
Mid / Support
utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Nasus
the Curator of the Sands
Top
bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Nautilus
the Titan of the Depths
Top / Support
tank
Enemy patternDo not waste early pathing into full-health tanks unless wave is stacked for a dive.
Counter draftDraft percent damage, side pressure, and disengage so their engage starts on bad terms.
Jungle noteTrack teleport and support roam timers; tanks win by arriving first.
Neeko
the Curious Chameleon
Mid / Support
utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Nidalee
the Bestial Huntress
Jungle viable
Jungle / Mid
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Nilah
the Joy Unbound
Mid / Top
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Nocturne
the Eternal Nightmare
Jungle viable
Jungle / Mid / Top
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Nunu & Willump
the Boy and His Yeti
Jungle viable
Jungle / Mid / Top
mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Olaf
the Berserker
Jungle viable
Top / Jungle
bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Orianna
the Lady of Clockwork
Mid / Support
utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Ornn
The Fire below the Mountain
Top
tank
Enemy patternDo not waste early pathing into full-health tanks unless wave is stacked for a dive.
Counter draftDraft percent damage, side pressure, and disengage so their engage starts on bad terms.
Jungle noteTrack teleport and support roam timers; tanks win by arriving first.
Pantheon
the Unbreakable Spear
Jungle viable
Support / Jungle / Top
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Poppy
Keeper of the Hammer
Jungle viable
Top / Jungle / Support
bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Pyke
the Bloodharbor Ripper
Mid / Support
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Qiyana
Empress of the Elements
Jungle viable
Mid / Jungle
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Quinn
Demacia's Wings
Bot / Mid
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Rakan
The Charmer
Support
support
Enemy patternTrack roam windows as jungle information; missing support often means river is unsafe.
Counter draftDraft waveclear bot and mid that survives 2v3 pressure; punish failed roams with plates.
Jungle notePing support movement early, not after the gank lands.
Rammus
the Armordillo
Jungle viable
Jungle / Top
tank
Enemy patternDo not waste early pathing into full-health tanks unless wave is stacked for a dive.
Counter draftDraft percent damage, side pressure, and disengage so their engage starts on bad terms.
Jungle noteTrack teleport and support roam timers; tanks win by arriving first.
Rek'Sai
the Void Burrower
Jungle viable
Jungle / Top
bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Rell
the Iron Maiden
Jungle viable
Support / Jungle
tank
Enemy patternDo not waste early pathing into full-health tanks unless wave is stacked for a dive.
Counter draftDraft percent damage, side pressure, and disengage so their engage starts on bad terms.
Jungle noteTrack teleport and support roam timers; tanks win by arriving first.
Renata Glasc
the Chem-Baroness
Mid / Support
utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Renekton
the Butcher of the Sands
Top
bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Rengar
the Pridestalker
Jungle viable
Jungle / Mid / Top
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Riven
the Exile
Mid / Top
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Rumble
the Mechanized Menace
Mid / Top
mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Ryze
the Rune Mage
Mid
mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Samira
the Desert Rose
Bot / Mid
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Sejuani
Fury of the North
Jungle viable
Jungle / Top
tank
Enemy patternDo not waste early pathing into full-health tanks unless wave is stacked for a dive.
Counter draftDraft percent damage, side pressure, and disengage so their engage starts on bad terms.
Jungle noteTrack teleport and support roam timers; tanks win by arriving first.
Senna
the Redeemer
Bot / Support
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Seraphine
the Starry-Eyed Songstress
Bot / Support
utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Sett
the Boss
Top
bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Shaco
the Demon Jester
Jungle viable
Jungle / Mid
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Shen
the Eye of Twilight
Top
tank
Enemy patternDo not waste early pathing into full-health tanks unless wave is stacked for a dive.
Counter draftDraft percent damage, side pressure, and disengage so their engage starts on bad terms.
Jungle noteTrack teleport and support roam timers; tanks win by arriving first.
Shyvana
the Half-Dragon
Jungle viable
Jungle / Top
bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Singed
the Mad Chemist
Mid / Top
mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Sion
The Undead Juggernaut
Top
bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Sivir
the Battle Mistress
Bot
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Skarner
the Primordial Sovereign
Jungle viable
Jungle / Top
bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Smolder
the Fiery Fledgling
Bot / Mid
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Sona
Maven of the Strings
Mid / Support
utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Soraka
the Starchild
Mid / Support
utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Swain
the Noxian Grand General
Support / Bot / Mid
utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Sylas
the Unshackled
Mid
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Syndra
the Dark Sovereign
Mid
mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Tahm Kench
The River King
Top / Support
tank
Enemy patternDo not waste early pathing into full-health tanks unless wave is stacked for a dive.
Counter draftDraft percent damage, side pressure, and disengage so their engage starts on bad terms.
Jungle noteTrack teleport and support roam timers; tanks win by arriving first.
Taliyah
the Stoneweaver
Jungle viable
Jungle / Mid
utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Talon
the Blade's Shadow
Jungle viable
Jungle / Mid
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Taric
the Shield of Valoran
Top / Support
tank
Enemy patternDo not waste early pathing into full-health tanks unless wave is stacked for a dive.
Counter draftDraft percent damage, side pressure, and disengage so their engage starts on bad terms.
Jungle noteTrack teleport and support roam timers; tanks win by arriving first.
Teemo
the Swift Scout
Bot / Mid
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Thresh
the Chain Warden
Top / Support
tank
Enemy patternDo not waste early pathing into full-health tanks unless wave is stacked for a dive.
Counter draftDraft percent damage, side pressure, and disengage so their engage starts on bad terms.
Jungle noteTrack teleport and support roam timers; tanks win by arriving first.
Tristana
the Yordle Gunner
Bot / Mid
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Trundle
the Troll King
Jungle viable
Jungle / Top
bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Tryndamere
the Barbarian King
Mid / Top
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Twisted Fate
the Card Master
Bot / Mid
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Twitch
the Plague Rat
Bot / Mid
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Udyr
the Spirit Walker
Jungle viable
Jungle / Top
bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Urgot
the Dreadnought
Top
bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Varus
the Arrow of Retribution
Bot / Mid
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Vayne
the Night Hunter
Bot / Mid
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Veigar
the Tiny Master of Evil
Mid
mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Vel'Koz
the Eye of the Void
Mid / Support
utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Vex
the Gloomist
Mid
mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Vi
the Piltover Enforcer
Jungle viable
Jungle / Mid / Top
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Viego
The Ruined King
Jungle viable
Jungle / Mid / Top
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Viktor
the Herald of the Arcane
Mid
mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Vladimir
the Crimson Reaper
Mid / Top
mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Volibear
the Relentless Storm
Jungle viable
Jungle / Top
bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Warwick
the Uncaged Wrath of Zaun
Jungle viable
Jungle / Top
bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Wukong
the Monkey King
Jungle viable
Top / Jungle
bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Xayah
the Rebel
Bot
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Xerath
the Magus Ascendant
Mid / Support
utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Xin Zhao
the Seneschal of Demacia
Jungle viable
Jungle / Top
bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Yasuo
the Unforgiven
Mid / Top
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Yone
the Unforgotten
Mid / Top
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Yorick
Shepherd of Souls
Top
bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Yunara
the Unbroken Faith
Bot
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Yuumi
the Magical Cat
Mid / Support
utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Zaahen
The Unsundered
Mid / Top
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Zac
the Secret Weapon
Jungle viable
Jungle / Top
bruiser tank
Enemy patternExpect strong 2v2s and long fights; count conqueror/ultimate windows before entering river.
Counter draftDraft kite, anti-heal if needed, and ranged lane priority to deny extended brawls.
Jungle noteInvade only with lane move; bruisers punish isolated junglers hard.
Zed
the Master of Shadows
Mid
assassin
Enemy patternWard flank paths and raptor/river entries; track level spikes before objectives.
Counter draftDraft point-and-click CC, exhaust, peel support, and waveclear that denies fog entries.
Jungle noteIf ally lanes lack CC, path for counterganks instead of forcing low-odds ganks.
Zeri
The Spark of Zaun
Bot
marksman
Enemy patternTrack bot push and crash timers; break freezes and punish no-flash windows repeatedly.
Counter draftDraft engage support, flank threat, or dive jungle; do not let plates become first dragon.
Jungle noteIf your bot loses push, trade grubs or mid plates instead of flipping river.
Ziggs
the Hexplosives Expert
Mid
mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Zilean
the Chronokeeper
Mid / Support
utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
Zoe
the Aspect of Twilight
Mid
mage
Enemy patternAttack immobile wave timers; punish long cooldowns after missed control spell.
Counter draftDraft engage angles, jungle gap close, and side pressure so they cannot sit mid for free.
Jungle noteDo not invade without mid priority; mages turn river into a numbers trap.
Zyra
Rise of the Thorns
Jungle viable
Support / Jungle
utility mage
Enemy patternRespect poke and root zones; gank after shield/root cooldowns are used.
Counter draftDraft hard engage or long-range pick; avoid slow front-door objective starts.
Jungle noteSweep lane brush before dragon because support mages convert vision into picks.
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OBJECTIVE SETUP WITHOUT TABLES
90 seconds beforeSpend gold, assign side waves, and decide whether you fight or trade.
60 seconds beforeSecure mid priority. Support and jungle enter fog together, never one by one.
30 seconds beforeOwn one choke, one flank, or one cross-map trade. Starting blind is the losing option.
Fight startHit the real win condition: peel the carry, burst no-flash target, or disengage and re-enter.
Objective rule: if you arrive second with no mid wave, no vision, and no flank, the objective is probably a bait. Trade cross-map or force a fight somewhere the enemy has to walk into you.
GOLDEN JUNGLE RULES
- Draft one jungle job before selecting comfort picks.
- Never invade without lane move unless you already tracked the enemy jungler.
- Pathing follows wave state, not hope.
- A counterpick that breaks the team comp is not a counterpick.
- If bot loses push, trade top-side tempo instead of flipping dragon.
- Every objective fight starts with recalls and waves, not the spawn timer.
SOURCES & RECENCY CHECK